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Founded Year

2011

Stage

Convertible Note - II | Alive

Total Raised

$115.5M

Valuation

$0000 

Last Raised

$20M | 4 mos ago

About The Sandbox

The Sandbox provides a virtual gaming platform in the gaming and blockchain technology industry. The company offers a user-generated gaming world where players can create, own, and monetize their gaming experiences, including the creation and animation of 3-dimensional objects and games. It primarily serves the gaming industry. It was formerly Pixowl. It was founded in 2011 and is based in St. Julians, Malta.

Headquarters Location

Church Street Ground Floor

St. Julians, STJ 3049,

Malta

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ESPs containing The Sandbox

The ESP matrix leverages data and analyst insight to identify and rank leading companies in a given technology landscape.

EXECUTION STRENGTH ➡MARKET STRENGTH ➡LEADERHIGHFLIEROUTPERFORMERCHALLENGER
Media & Entertainment / Gaming & Social Tech

The virtual worlds market encompasses the development and operation of immersive digital environments that simulate real-world or fictional settings. These virtual worlds can be accessed through various platforms such as computers, gaming consoles, and virtual reality headsets. Users can engage in social interactions, explore virtual landscapes, participate in activities, and even create their own…

The Sandbox named as Leader among 15 other companies, including Meta, Roblox, and Ubisoft.

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Expert Collections containing The Sandbox

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

The Sandbox is included in 3 Expert Collections, including Unicorns- Billion Dollar Startups.

U

Unicorns- Billion Dollar Startups

1,244 items

B

Blockchain

12,835 items

Companies in this collection build, apply, and analyze blockchain and cryptocurrency technologies for business or consumer use cases. Categories include blockchain infrastructure and development, crypto & DeFi, Web3, NFTs, gaming, supply chain, enterprise blockchain, and more.

G

Gaming

5,247 items

Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.

Latest The Sandbox News

Sandbox VR unveils Deadwood Phobia as Deadwood Valley crosses $52M in sales

Sep 16, 2024

GamesBeat Next is connecting the next generation of video game leaders. And you can join us, coming up October 28th and 29th in San Francisco! Take advantage of our buy one, get one free pass offer. Sale ends this Friday, August 16th. Join us by registering here . Sandbox VR , which operates 50 locations for virtual reality entertainment, has unveiled Deadwood Phobia as the successor to its big hit Deadwood Valley, which has generated $52 million in sales to date. Developed in-house by the San Francisco company’s own game studio, Deadwood Phobia is the third title in Sandbox VR ’s Deadwood zombie franchise. It’s another interactive adventure where you participate in a team of human players who wear VR headsets and fight zombie hordes with plastic guns. A team of two to six players pay about $50 each ($55 during peak times) in the VR experiences, and more than 100,000 a month are playing now. Deadwood Phobia launches in Sandbox VR locations worldwide on October 16, 2024 and ticket sales open October 1, 2024. The title was directed by Michael Hampden, former lead designer on the Assassin’s Creed franchise, and features team members who have worked on hits like Far Cry 6, Cyberpunk 2077, The Witcher franchise, and Battlefield 2142. Join us for GamesBeat Next! GamesBeat Next is connecting the next generation of video game leaders. And you can join us, coming up October 28th and 29th in San Francisco! Take advantage of our buy one, get one free pass offer. Sale ends this Friday, August 16th. Join us by registering here . Deadwood Phobia is a sequel to Sandbox VR’s most popular experience, Deadwood Valley, which was preceded by the first experience in the Deadwood franchise, Deadwood Mansion. Deadwood Phobia combines psychological horror and zombie shooting. Since its release in the summer of 2022, Deadwood Valley has sold over a million tickets— generating over $52 million in ticket sales — establishing the adrenaline-pumping zombie thrill-ride as one of the best-selling VR titles of all time. Deadwood Phobia takes players on a journey through their greatest fears, where they can’t trust everything they see. Armed with a brand new arsenal of powerful weaponry, players enter a derelict medical facility to battle hordes of enemies, make life-or-death decisions, and stand up to their worst nightmares. The only way to accomplish the mission is to work together to defeat multiple boss enemies wreaking havoc on their psyche via mental projection. Players at the top of their game will unlock special new weapons and armor to increase their chances of survival. With multiple possible endings, Deadwood PHOBIA gives repeat players a truly unique experience each time. “Our goal with each new Sandbox VR experience is to immerse players in virtual worlds where they can be cooperative, interactive, and social while experiencing a completely new reality,” said Steve Zhao, CEO of Sandbox VR, in a statement. “Deadwood Phobia is our first psychological horror experience. It continues the story of our most popular game franchise and ups the ante with new mind-twisting challenges allowing players to explore, and conquer, their own fears.” “With Deadwood Phobia, we started with a fascinating premise: exploring common phobias and fears, and then pushing them to their extremes using our own unique brand of VR technology and immersive storytelling. We wanted the focus to be psychological horror to keep players guessing,” said Michael Hampden, SVP of content at Sandbox VR and director of Deadwood Phobia, in a statement. “What we’ve created is the most immersive and visually impressive social-horror experience out there.” The post-game experience for Deadwood Phobia. He added, “Because the focus is on phobias, we get a wide variety of reactions. Phobias that barely register with one player may leave another screaming. Each player enters with their own fears and phobias, creating a truly unique experience for everyone.” Sandbox VR is now operating in 50 global locations and expanding rapidly. With over 100,000 players monthly, Sandbox VR is rapidly growing its global footprint with both corporate-owned locations and a robust franchising program. Guests can now choose from nine exclusive experiences created by Sandbox VR’s in-house team. Other titles include Squid Game Virtuals, Seekers of the Shard: Dragonfire, Deadwood Valley, Deadwood Mansion, Curse of Davy Jones, Amber Sky 2088, Star Trek: Discovery and UFL: Unbound Fighting League. VB Daily

The Sandbox Frequently Asked Questions (FAQ)

  • When was The Sandbox founded?

    The Sandbox was founded in 2011.

  • Where is The Sandbox's headquarters?

    The Sandbox's headquarters is located at Church Street, St. Julians.

  • What is The Sandbox's latest funding round?

    The Sandbox's latest funding round is Convertible Note - II.

  • How much did The Sandbox raise?

    The Sandbox raised a total of $115.5M.

  • Who are the investors of The Sandbox?

    Investors of The Sandbox include LG Technology Ventures, True Global Ventures, Kingsway Capital Partners, Animoca Brands, Adrian Cheng and 15 more.

  • Who are The Sandbox's competitors?

    Competitors of The Sandbox include Vault Hill, Upland, Digital Entertainment Asset, Ristband, Planetarium Labs and 7 more.

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